The FHM ‘”Attack on Titan” Movie: Socio-Game Experience Activity’ was held on 27 January 2026. This immersive socio-game invited FHM students to step into a fictional narrative inspired by the renowned Attack on Titan series, where they navigated complex challenges alongside its characters. The activity aimed to help students explore the profound connection between mental wellbeing and the choices we make under pressure.
During the session, students were divided into different factions and asked to make key decisions at various stages of the game. Each choice led to different results, demonstrating how our actions shape the final outcome. This interactive game served as a great way to understand how we make decisions in real life. Many students felt the activity was a meaningful reminder that they have the power to influence their own future.
Active participation from all students and their thoughtful reflections during the group discussion were greatly appreciated. These contributions truly made the session a valuable experience for everyone.